Patten – Revised Concept

*will add to Revised Concept category once it’s added to the blog* Preface After furthering considering the ideas I laid out for the class this last week, I’ve decided to go with my first concept for my thesis project: an animated series pilot with an accompanying pitch deck. To reiterate, I’ll be repurposing many of … Continue reading “Patten – Revised Concept”

Event – 2D Animation Virtual Summit

I’m going to try to attend this, but if anyone else is interested in aspects of 2D animation, there’s a 2D animation virtual summit happening next week, hosted all week long! Apparently a culmination of students, artists, and people working in the industry will be there, and the event should be free with sign-ups, (they … Continue reading “Event – 2D Animation Virtual Summit”

Walter – Portfolio Map

Throughout my college experience, I have worked on various projects in a variety of fields, including 3D modeling, animation, video, motion graphics, game design, sound design, and character design. My main area of focus is film, but I am also interested in 3D animation and motion graphics. I would like to highlight animation, but none … Continue reading “Walter – Portfolio Map”

Justin’s portfolio map

Throughout my time in college, I have focused on 3D art with a heavy interest in games. I knew that I wanted to end up in the game industry creating characters, assets, or environments. I have had experience creating modular environments, game assets, and rigging/animating a character. Unfortunately, my external hard drive and project files … Continue reading “Justin’s portfolio map”

julie’s portfolio map

Come up with one idea grounded in the skills and interests that are most prominent in your IMM portfolio; Arrive at another idea by taking the skills and interests in Idea 1 completely off the table; Dream up a third idea that intrigues and inspires you but otherwise disregards any concern for future employment 🙂 … Continue reading “julie’s portfolio map”