Walter B. – Research Plan

In creating my short film, I need to consider both the story and technical elements of the project. Before designing the robot character, I will need to research household objects and machinery. I want the robot to have a homemade feel, like it was made in a garage with whatever was laying around. I will … Continue reading “Walter B. – Research Plan”

Walter B. – Finalized Concept

My project will be a live action short film with a CGI character. The CGI character will be a robot that interacts with the live action environment opposite a human character. The film will be about an inventor that creates a robot prototype after many previous failed attempts. The robot will be constructed from scrap … Continue reading “Walter B. – Finalized Concept”

Pat – Research Plan

How did we get to where we are today, to what constitutes the state-of-the-art? Lego as we know them have been around since the 1950’s, and aside from the introduction of new styles of bricks and the implementations they have remained relatively unchanged in their use and abilities. Lego Mindstorms were introduced in 1998, and … Continue reading “Pat – Research Plan”

John Tobino- Finalized 2D Pilot Episode

Main Concept Overall pilot is supposed to be a “put on a pedestal only to be torn from it” sort of story, completed animated in 2D. Ive divided the pilot into 4 Acts, for lack of a better term, that will span about 9-11 minutes. Act 1 will introduce my 3 main characters, Xara, Zoria, … Continue reading “John Tobino- Finalized 2D Pilot Episode”

Kovacs – Research Plan

Revised Concept: https://www.immtcnj.com/thesis_fall_20/2020/10/03/kovacs-revised-concept/ For realistic reasons, I have scrapped the last two ideas and have opted for the first option: the AR RTS game. Although the finalized plan is technically already done, the questions will be answered later. For now, I am going to focus on answering questions to the research plan. How did we … Continue reading “Kovacs – Research Plan”

Justin’s Research Plan

Augmented Reality A large portion of my research for this project will be diving deeper into Unity. Through Unity, I can create 3D objects and particle vfx for the augmented reality accessories to the tattoo. Unity offers a tool called a vfx graph that helps users create detailed particle effects that will be very useful … Continue reading “Justin’s Research Plan”