Dylan J. – Prototype: Character Size Charts and Locking in Anatomy

This past week for prototypes, I wanted to focus on redesigning some of the characters I’d be using in my thesis project. I originally wanted to add more prototypes such as character expressions, poses, and bios (that were up to date to how I can draw these characters now vs. their first iterations back then … Continue reading “Dylan J. – Prototype: Character Size Charts and Locking in Anatomy”

Courtney- Prototype #1

So for my 1st prototype, I mapped out about 1/2 of the flow of the website (at least I think it’s half). I thought I would wait until next week to complete the entire flow. Check out my Miro board here: https://miro.com/app/board/o9J_kg8rl54=/ I spoke to Ault earlier last week and had shared my thought process … Continue reading “Courtney- Prototype #1”

prototype 1

prototype 1 short plot ideas https://docs.google.com/document/d/1K_vW2rL7C7ZQJkO7Bt0ABbsmsCgYhOsMc9KzKz9zgHc/edit after class:– look into telltale games or the curse of monkey island? not sure if these are point-and-click or comics.-decide on a plot for the comic of the 3x i made, linked in the doc. what do I want to go with? what fits the idea i’m going with … Continue reading “prototype 1”

Walter B. – Prototype Plan

My prototypes will explore questions of aesthetics, including the story, character design, and concept art. I believe that these are the most important aspects of my project. Without a solid story or visual aesthetic, my project would not be as effective. Nov 9 By this point, I will have a script outline as well as … Continue reading “Walter B. – Prototype Plan”

Planning the Prototypes

My prototyping will more than likely be covering the music, the story, and the aesthetics of both characters and environment. The reason behind me selecting these to present for public constructive critique is because I believe them to be the most important, specifically the sound and story. I have already begun to work on a … Continue reading “Planning the Prototypes”