Being that I’m going for a 2D animation pilot/pitch episode for my thesis, I feel that that two main factors to focus on for the project would be the software/tools I used for production and the overall quality of the content. These are rather large in scale in the sense for prototyping, and since I’ve … Continue reading “Dylan J. – Prototype Plan”
Month: November 2020
Carson’s Prototype Plan
For the development of my mobile app, I have briefly outlined below my plan for the initial prototyping phase and the three steps I will take in this process. These prototyping plans may change depending on my ongoing research, but currently this is what I want to do. User Flow/Journey Before I begin to create … Continue reading “Carson’s Prototype Plan”
Dylan J. – Professional Event Report
I tuned into a Live Virtual Summit, but what was it, exactly? Since I’m looking to do an animated thesis project, focusing on 2D animation specifically, so I was on the hunt for potential events that might help give me some insight on how to go about production. I had actually found this event that … Continue reading “Dylan J. – Professional Event Report”
Kovacs – Prototypes
November 9 This will be a more design oriented prototype. Using XD, I will setup how the menu systems will work and how players can pick and choose characters, spells, and the shop system. Character models will be shown, made with VRoid, and Adobe Aero will be used to test how the camera will display … Continue reading “Kovacs – Prototypes”
Courtney’s Prototype Plan
For November 9, I’m planning to have results from a paper prototype version of my project. I already have an idea of how I’ll conduct the testing. I’ll be using a format similar to this Youtube video: https://www.youtube.com/watch?v=ZJccvLiWCps&feature=youtu.be It’s called Pictive Prototyping where you basically use paper prototypes and based on where the user wants … Continue reading “Courtney’s Prototype Plan”