Dylan J. – Prototype 2, Feedback and Reflections (Nov. 16)

Prototype Showcase! Last week (Monday, Nov. 16) I came up with some more prototypes, this time focusing on the animation of some of the characters: Colleague Feedback: So, Krita’s cool and all, but it’s pretty bare bones with Audio… Now, don’t get me wrong, Krita is still super cool and I still plan on using … Continue reading “Dylan J. – Prototype 2, Feedback and Reflections (Nov. 16)”

Dylan J. – Post Discussion Reflection on Prototype 1

Recap: This past Monday also passed the first iteration of prototypes. For my first set of prototypes, I focused on character design, starting off with size chart’s for the characters I’d be featuring in my animated pilot. I must admit it probably wasn’t all that effective trying to convey the personalities of through static t-posed … Continue reading “Dylan J. – Post Discussion Reflection on Prototype 1”

Dylan J. – Prototype: Character Size Charts and Locking in Anatomy

This past week for prototypes, I wanted to focus on redesigning some of the characters I’d be using in my thesis project. I originally wanted to add more prototypes such as character expressions, poses, and bios (that were up to date to how I can draw these characters now vs. their first iterations back then … Continue reading “Dylan J. – Prototype: Character Size Charts and Locking in Anatomy”

Dylan J. – Prototype Plan

Being that I’m going for a 2D animation pilot/pitch episode for my thesis, I feel that that two main factors to focus on for the project would be the software/tools I used for production and the overall quality of the content. These are rather large in scale in the sense for prototyping, and since I’ve … Continue reading “Dylan J. – Prototype Plan”

Dylan J. – Professional Event Report

I tuned into a Live Virtual Summit, but what was it, exactly? Since I’m looking to do an animated thesis project, focusing on 2D animation specifically, so I was on the hunt for potential events that might help give me some insight on how to go about production. I had actually found this event that … Continue reading “Dylan J. – Professional Event Report”

Dylan J. – Research Update (Animation Software Alternatives: Part 2)

Last time, on “The Hunt for Competent Software“… Last week I started exploring potential software I could use for my animation project for thesis. I’ve come to find Adobe Animate as a reliable program to fall back on if I have nothing else since I already know how to use it, but I guess it … Continue reading “Dylan J. – Research Update (Animation Software Alternatives: Part 2)”

Dylan J. – Research (Exploring Other Animation Software)

*ABSTRACT: I’m well versed in Adobe Animate, and it is a good tool for learning animation, but I’ve been predominately using it for the bulk of my animation for the past 3 years. I think it’s time (probably long overdue) I branch away from that and learn how to use other software and discover new … Continue reading “Dylan J. – Research (Exploring Other Animation Software)”

Dylan J. – Research Plan

Subject: Animation Topic: 2D animation, character animation, creature animation Things I’d need to Consider Studying/Researching: 12 principles of Animation Disney Renaissance Movies Creature Artists (i.e. Aaron Blaise) 2D animation techniques (different mediums? software? platforms?) People who understand the Fundamentals of World Building (I.e. Irene Strychalski) In Regards to Historical Reference/Study: I want to do more … Continue reading “Dylan J. – Research Plan”

Professional Event (Update) – 2D Animation Virtual Summit

This event is happening week long from Oct. 5 to Oct. 9 from 10am to 4pm EDT. There will be a host of professionals from the industry giving tutorials and advice on different mediums, equipment, and software they use in the industry. I found out that this is actually hosted as a free, live-streamed event … Continue reading “Professional Event (Update) – 2D Animation Virtual Summit”