For my proposal plan, I would like to cover a few areas and try to showcase to the class what I envision for my thesis. I feel like so far I have had trouble getting across to the class what I exactly I see in my head. Thus – I think I have a good … Continue reading “Prototypes Aydin”
Prototype plan
1: story writing testI would like to come up with a plot synopsis that I can test some writing stories out with the class2: Comic test.I would like to start out with a single page comic to test the waters of how I should format my comics together.3: short animation tests.I would like to test … Continue reading “Prototype plan”
Planning the Prototypes
My prototyping will more than likely be covering the music, the story, and the aesthetics of both characters and environment. The reason behind me selecting these to present for public constructive critique is because I believe them to be the most important, specifically the sound and story. I have already begun to work on a … Continue reading “Planning the Prototypes”
Justin’s Prototype Plan
Most of my early prototyping will be done in Unity using AR Kit to first make sure that the tattoos can be recognized with image recognition. With that being said, by November 9th my first prototype will be able to recognize an image of a tattoo. I will add a simple effect or 3D object … Continue reading “Justin’s Prototype Plan”
prototype planning
[ ] Find an illustration style: create a panel (3x over) in different styles demonstrating a style for the comic! Doesnt include any animations, just to decide how the comic comes across- art influences how the comic feels a lot. [ ] Plot or character planning: either present some short ideas for the comic to … Continue reading “prototype planning”
Dylan J. – Prototype Plan
Being that I’m going for a 2D animation pilot/pitch episode for my thesis, I feel that that two main factors to focus on for the project would be the software/tools I used for production and the overall quality of the content. These are rather large in scale in the sense for prototyping, and since I’ve … Continue reading “Dylan J. – Prototype Plan”
Carson’s Prototype Plan
For the development of my mobile app, I have briefly outlined below my plan for the initial prototyping phase and the three steps I will take in this process. These prototyping plans may change depending on my ongoing research, but currently this is what I want to do. User Flow/Journey Before I begin to create … Continue reading “Carson’s Prototype Plan”
Dylan J. – Professional Event Report
I tuned into a Live Virtual Summit, but what was it, exactly? Since I’m looking to do an animated thesis project, focusing on 2D animation specifically, so I was on the hunt for potential events that might help give me some insight on how to go about production. I had actually found this event that … Continue reading “Dylan J. – Professional Event Report”
Kovacs – Prototypes
November 9 This will be a more design oriented prototype. Using XD, I will setup how the menu systems will work and how players can pick and choose characters, spells, and the shop system. Character models will be shown, made with VRoid, and Adobe Aero will be used to test how the camera will display … Continue reading “Kovacs – Prototypes”
Courtney’s Prototype Plan
For November 9, I’m planning to have results from a paper prototype version of my project. I already have an idea of how I’ll conduct the testing. I’ll be using a format similar to this Youtube video: https://www.youtube.com/watch?v=ZJccvLiWCps&feature=youtu.be It’s called Pictive Prototyping where you basically use paper prototypes and based on where the user wants … Continue reading “Courtney’s Prototype Plan”