Lee Prototype #2 Update

For this week’s prototype, I began exploring Twine to try and understand how to use it. This is what I have so far: https://twinery.org/2/#!/stories/4d4a0300-9d2b-479a-ae3f-67843d8f3b80/play My story format is in SugarCube, which supports users who know HTML and CSS. I still have to adjust to the documentation of SugarCube and Twine in general. I haven’t had … Continue reading “Lee Prototype #2 Update”

Pat O’Callaghan Prototype 1 review

For my first prototype I created a series of sketches to show the steps of how I intend for my project to work and a rough version of the user interface. This was done with the intention of learning if my thought process was clear enough and to determine if there were any major design … Continue reading “Pat O’Callaghan Prototype 1 review”

Navazio – Prototype 1 Post-Review

I made a simple mod, the first mod in this series by TechnoVision. Basically, just adding an object into the game. It’s untextured and doesn’t do anything. You can’t place it, you can only drop it, pick it up, and spawn it through the Creative inventory, but it’s a new item nonetheless. Through this process, … Continue reading “Navazio – Prototype 1 Post-Review”

Prototype 1: Initial Wireframes

For Prototype 1 I made some preliminary low-fidelity wireframes to display the initial welcome and starting screens. These screens are what the hypothetical user would see once they download the app and open it for the first time. These screens welcome the user, ask for their name, then proceeds to explain what the app can … Continue reading “Prototype 1: Initial Wireframes”

Dylan J. – Post Discussion Reflection on Prototype 1

Recap: This past Monday also passed the first iteration of prototypes. For my first set of prototypes, I focused on character design, starting off with size chart’s for the characters I’d be featuring in my animated pilot. I must admit it probably wasn’t all that effective trying to convey the personalities of through static t-posed … Continue reading “Dylan J. – Post Discussion Reflection on Prototype 1”

Prototype 1 Write-Up

For my first prototype, I presented my most recent animated short, Gothic, to our thesis class, then demonstrating how I went about producing, directing and animating it. I went into the process of finding premade animations from Mixamo.com, importing them into Unreal Engine, setting up cameras, adding the animation and camera movement/cuts to Unreal’s Sequencer, … Continue reading “Prototype 1 Write-Up”