So, I completely changed my thesis a bit ago and realized I should update here. I am now making a 5-10 minute 2D animated short of my dog (Gracie), based on the events of her escape and 24 hours out of the house back in October. She’s a rescue from what seems to have been … Continue reading “Stacie’s New Thesis”
Lee Prototype #2 Update
For this week’s prototype, I began exploring Twine to try and understand how to use it. This is what I have so far: https://twinery.org/2/#!/stories/4d4a0300-9d2b-479a-ae3f-67843d8f3b80/play My story format is in SugarCube, which supports users who know HTML and CSS. I still have to adjust to the documentation of SugarCube and Twine in general. I haven’t had … Continue reading “Lee Prototype #2 Update”
Prototype 2
For my second prototype, I created a mock/test version of what my comic page layouts would look like. When I showed it to the groups
Pat O’Callaghan Prototype 1 review
For my first prototype I created a series of sketches to show the steps of how I intend for my project to work and a rough version of the user interface. This was done with the intention of learning if my thought process was clear enough and to determine if there were any major design … Continue reading “Pat O’Callaghan Prototype 1 review”
Justin’s Prototype 1 Review
For my prototype 1, I was able to use Unity and image recognition to have my webcam recognize my tattoo. I learned that in order to have a smooth connection, the image must have high contrast between its colors. Personally, my tattoos are very dark so it is somewhat difficult to recognize but it can … Continue reading “Justin’s Prototype 1 Review”
Navazio – Prototype 1 Post-Review
I made a simple mod, the first mod in this series by TechnoVision. Basically, just adding an object into the game. It’s untextured and doesn’t do anything. You can’t place it, you can only drop it, pick it up, and spawn it through the Creative inventory, but it’s a new item nonetheless. Through this process, … Continue reading “Navazio – Prototype 1 Post-Review”
Prototype 1: Initial Wireframes
For Prototype 1 I made some preliminary low-fidelity wireframes to display the initial welcome and starting screens. These screens are what the hypothetical user would see once they download the app and open it for the first time. These screens welcome the user, ask for their name, then proceeds to explain what the app can … Continue reading “Prototype 1: Initial Wireframes”
Dylan J. – Post Discussion Reflection on Prototype 1
Recap: This past Monday also passed the first iteration of prototypes. For my first set of prototypes, I focused on character design, starting off with size chart’s for the characters I’d be featuring in my animated pilot. I must admit it probably wasn’t all that effective trying to convey the personalities of through static t-posed … Continue reading “Dylan J. – Post Discussion Reflection on Prototype 1”
Follow-Up to Prototype One
I did not learn much about what I wanted to learn in terms of visual/graphical style, but I did receive some feedback on what kind of music and technical animation might be useful. From the conversations I had on the 9th, the blade runner story and musical soundtrack has been pointed out as a potentially … Continue reading “Follow-Up to Prototype One”
Prototype 1 Write-Up
For my first prototype, I presented my most recent animated short, Gothic, to our thesis class, then demonstrating how I went about producing, directing and animating it. I went into the process of finding premade animations from Mixamo.com, importing them into Unreal Engine, setting up cameras, adding the animation and camera movement/cuts to Unreal’s Sequencer, … Continue reading “Prototype 1 Write-Up”