On Tuesday November 10th, Epic Games put on a virtual event to showcase “incredible projects and innovations from film and television industry trailblazers.” This event detailed in full what is arguably the most exciting and trending topic right now in VFX and filmmaking: virtual production in Unreal Engine. Imagine being able to film in any … Continue reading “Unreal Build: Virtual Production 2020”
Kovacs – Prototype 1
What’s Been Made So Far As of now, the app is not in production. For now, there is only two things: a rough character model for one of the fighters and an XD file showing how the app screens will flow.
Research update 2
I have looked more into visual designs of how I could work on the animated parts of the motion comic I will be working on, I have found a few more examples that I feel would help give me influence
Prototype 1: Story Synopsis test
Story: Nethoria, a young kid is given a magical gautlet and sent to a distant planet where he is fated to become a universal savior, however after several years, nothing has happened and he is stuck on the planet. the story follows as he decided to make his own fate. After Discussing the idea with … Continue reading “Prototype 1: Story Synopsis test”
Prototype One: The Storyboard
What I chose to make for prototype 1 was a storyboard. I chose to make a storyboard because I figured that getting the idea for the progression of the animatic down on paper is the most important thing to do. It’s the most important part of the process because it allows for other people to … Continue reading “Prototype One: The Storyboard”
Dylan J. – Prototype: Character Size Charts and Locking in Anatomy
This past week for prototypes, I wanted to focus on redesigning some of the characters I’d be using in my thesis project. I originally wanted to add more prototypes such as character expressions, poses, and bios (that were up to date to how I can draw these characters now vs. their first iterations back then … Continue reading “Dylan J. – Prototype: Character Size Charts and Locking in Anatomy”
Prototype plan
11/9: For prototype one I am plan to make the biginnings of the story board to the film. What I would like to have ready is a some sort of intro planned out because right now I dont have many ideas on how to start the film. 11/16: The next prototype I want to have … Continue reading “Prototype plan”
Courtney- Prototype #1
So for my 1st prototype, I mapped out about 1/2 of the flow of the website (at least I think it’s half). I thought I would wait until next week to complete the entire flow. Check out my Miro board here: https://miro.com/app/board/o9J_kg8rl54=/ I spoke to Ault earlier last week and had shared my thought process … Continue reading “Courtney- Prototype #1”
prototype 1
prototype 1 short plot ideas https://docs.google.com/document/d/1K_vW2rL7C7ZQJkO7Bt0ABbsmsCgYhOsMc9KzKz9zgHc/edit after class:– look into telltale games or the curse of monkey island? not sure if these are point-and-click or comics.-decide on a plot for the comic of the 3x i made, linked in the doc. what do I want to go with? what fits the idea i’m going with … Continue reading “prototype 1”
Walter B. – Prototype Plan
My prototypes will explore questions of aesthetics, including the story, character design, and concept art. I believe that these are the most important aspects of my project. Without a solid story or visual aesthetic, my project would not be as effective. Nov 9 By this point, I will have a script outline as well as … Continue reading “Walter B. – Prototype Plan”